Purdue Learning Design and Technology Graduate Competencies

“Specific competencies, described below, must be demonstrated by all graduate students in the Learning Design and Technology program. In fact, each program in the Curriculum and Instruction Department has a set of competencies that need to be met by students in the individual programs. The faculty uses a portfolio as the primary vehicle for demonstration of student attainment of the graduate competencies.

The aim of the graduate competencies is to help each student to develop his/her ability to create and synthesize knowledge, think critically and reflectively, master written and oral communication skills, engage in professional development, participate actively in our professional field, apply instructional design principles, and apply the use of computers and media appropriately. By meeting these competencies, students also demonstrate the competencies embodied in the five core propositions of the National Board for Professional Teaching Standards (NBPTS) as well as several of our professional organizations (AECT, ISTE, ISPI).”

 

Competency 1: Synthesize Knowledge
Artifact: 531 – “Constructivism, Creativity, and Project-Based Learning”  

  • Demonstrates ability to read and understand educational literature related to Educational Technology
  • Demonstrates ability to describe fundamental theories of human learning
  • Applies knowledge of human learning, diversity, and effective pedagogy to solution of problems

Competency 2: Create Knowledge
Artifact:  “Gamification in Education”

  • Demonstrates ability to describe common research methods in Educational Technology
  • Demonstrates ability to read and evaluate Educational Technology research
  • Applies research findings to the solution of common problems in Educational Technology

Competency 3: Communicate Knowledge
Artifact:  569 (E-Learning) Final Project – iMovie

  • Communicates effectively in oral and written formats
  • Effectively communicates content through the design and delivery of teaching/learning activities that integrate content and pedagogy
  • Demonstrates the ability to adapt instruction and assessment techniques to the needs of diverse learners

Competency 4: Think Critically and Reflectively
Artifacts:  EDCI 660 A – Initial Reflective Essay
EDCI 660 B – Week 7-8 Summary and Reflection

  • Develops a personal vision of inclusive educational practice
  • Describes the relationship between Educational Technology and the broader field of Education
  • Critically evaluates theory and practice

Competency 5: Engage in Professional Development
Artifact:  Attendance at the ESC4 Tech Apps Conference, October 2012

  • Demonstrates the disposition for life-long learning and continuous professional development

Competency 6: Participate Actively in the Profession
Artifact: Fewell Practicum Proposal – The Flipped Classroom

  • Identifies and participates in communities of practice within the field of Educational Technology

Competency 7: Apply Instructional Design Principles
Artifact:  572 Final Team Project – “Web Literacy Workshop”

  • Identifies and analyzes learning and performance problems
  • Design, plans, and develops instructional interventions using appropriate strategies and techniques
  • Develops an evaluation plan for a project based on stated goals and recognized standards

Competency 8: Apply Computer-Based Technologies and Media to the Solution of Instructional Problems
Artifact:  564 Final Technology Integrated Project

  • Plans and designs effective learning environments and experiences supported by technology
  • Applies technology to facilitate a variety of effective assessment and evaluation strategies
  • Demonstrates understanding of social, ethical, legal, and human issues surrounding the use of technology and applies it in practice

 

 

Purdue University. (2013). 670-00 Portfolio overview (Revised August, 2013).  West Lafayette, IN.  Dr. Victoria Walker, advisor.